Thanks :D
Interesting, didn't happen to me, perhaps some rare case.
Based on the jam description, you can "get to the objective", so I think "'forever' running" was more about that your character can't stop moving, but it still can reach a goal. So I think it's fine.
Yeah, it can be hard to remember all best practices, when they also can be scattered in different places in godot docs or just internet overall, so I decided to make some kind of inner docs for it.