This is addictive. It’s my personal favorite of the jam.
My only idea: The high-score needs more complexity.
I suggest, it should be based on: time survived
- amount of blocks currently on the platform
- time the king was moved
Just going for time in this game isn’t really satisfying, because you can always take the king and evade the projectiles. But by adding the few restrictions above, it becomes REALLY fun.
Also, a minor problem: often, when the enemy brings in a fire ball, there hasn’t been an Ice block yet, to defend against it. Over all, too few Ice blocks.