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I know how hard it can be to make a card game and I think you really did something nice here!

One thing I will add is that when you put an element in the deck there should be a big percentage to receive the "farm" of that element (ex human -> house, wheat -> farm)

After some time the slimes become too many to handle but it is just a balancing issue.

Overall the game is fun, I liked it!

(+1)

Yeah, I intended to have that mechanic, but I ran out of time. Sacrificing wheat gives only a small reward, while sacrificing humans grants a lot more—but it also has a chance to trigger a Blood Moon.