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(3 edits) (+1)

I just played the new version. Here is my take:

- Enemy placement is terrible:

Like this one

You already have to dodge a lot of meteorites, making this enemy even more impossible to handle. 

Some enemy spawn points are located right next to each other, so if you need to move back to dodge the enemy projectiles while caught between two spawns, they just keep spawning repeatedly.

And sometimes you put too many enemies in 1 place, like too much.

- Almost all bosses are hard—not challenging hard, just nearly impossible, like Reactor Man. If you try to dodge under him, the projectiles fall right behind, making the dodging area so small that you need to execute it perfectly to avoid damage. I believe Glacier Man is a well-designed boss. You should create a boss that gives players a chance to dodge without requiring them to take the heart tank to push through it.

This is just my opinion on some flaws in the game.

(+1)

I understand your criticisms, and can work on addressing them. Moon Man's stage is experimental, and I don't doubt it needs a redesign.

In regards to Reactor Man, I can see why you'd feel that way. I'm able to beat him without taking any damage, but I've played against him so many times so I have the moveset needed to beat him memorized. I've thought about doing a complete redesign of his moves but never committed to it. Your comment might be the impetus I needed to do that.

I'm glad you enjoyed fighting Glacier Man. He's in my top 3 favorite boss fights in the game. His moveset is simple but fun to play against. How do you feel about the other bosses?

Anyways, really appreciate you playing the game and leaving detailed feedback. It means a lot to me.

(3 edits) (+1)

So, I made some immediate changes that will be in alpha-1.6.0. These changes include removing the enemy you included in the screenshot, and also slowing down Reactor Man's attacks a bit. 

I'm also on the lookout for any areas where there might be too many enemies.

I'll have to think about the statement you made regarding the enemies respawning. In a lot of instances, this design is purposeful, especially when it's a case where there's an enemy ahead of you, and if you turn back, an enemy will spawn behind you too. Like it or not, I enjoy this style of gameplay. I find too many of the classic and X games to be too easy. I guess it helps that I've always enjoyed more difficult games that require replaying to get good at.

But I digress, again thank you for the criticisms. :)

(+1)

Can you update the discord link?