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OldLavyGenes474

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A member registered Jul 13, 2021 · View creator page →

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Hey, thanks for trying out the game! Yeah, I removed the infinite lives build since that involved temporary code for Ethervil's livestream of the game. The save file is located in a `.prefs` folder on your home directory. The name of the file is "Megaman Maverick - Save File". You can directly edit the file if you want.

Not sure if I already replied to this elsewhere, but this should be resolved now. Let me know if you find any other bugs, and also, thanks for playing the game. :)

https://discord.gg/usrjnmbDJA

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So, I made some immediate changes that will be in alpha-1.6.0. These changes include removing the enemy you included in the screenshot, and also slowing down Reactor Man's attacks a bit. 

I'm also on the lookout for any areas where there might be too many enemies.

I'll have to think about the statement you made regarding the enemies respawning. In a lot of instances, this design is purposeful, especially when it's a case where there's an enemy ahead of you, and if you turn back, an enemy will spawn behind you too. Like it or not, I enjoy this style of gameplay. I find too many of the classic and X games to be too easy. I guess it helps that I've always enjoyed more difficult games that require replaying to get good at.

But I digress, again thank you for the criticisms. :)

I understand your criticisms, and can work on addressing them. Moon Man's stage is experimental, and I don't doubt it needs a redesign.

In regards to Reactor Man, I can see why you'd feel that way. I'm able to beat him without taking any damage, but I've played against him so many times so I have the moveset needed to beat him memorized. I've thought about doing a complete redesign of his moves but never committed to it. Your comment might be the impetus I needed to do that.

I'm glad you enjoyed fighting Glacier Man. He's in my top 3 favorite boss fights in the game. His moveset is simple but fun to play against. How do you feel about the other bosses?

Anyways, really appreciate you playing the game and leaving detailed feedback. It means a lot to me.

Thank you for the feedback. I'll look into doing that in the next releases.

A mac release has been added, though I'm unable to verify if it works. Most likely, the game won't work right away, and double-clicking the "Megaman Maverick" app in Finder will result in (a) nothing happening or (b) a pop-up which states that Apple cannot verify the app.

In either case, one option to resolve the issue might be to go to "Privacy & Security" in Settings and enable the app to be run. Even with doing that, you might need to open a Terminal session and run the game with the following command.

```

sudo <path-to-game-file>/Megaman Maverick

```

Pretty good so far. Lots of minor issues, but nothing that can't be ironed out in later builds. Looking forward to seeing where this one goes!

Thank you for creating this amazing tileset for me! I've started to create a level using it. Here's a preview of Inferno Man's level which uses the tileset.

Thank you for the motivation! Sent you a friend request on Discord. :)

It's quite alright, no need to be sorry! I'm sure you've got a busy life going on and so you can't reply to every comment ASAP LOL! I'm really happy to hear that you like what I've got so far. It's a big motivation hearing that sort of thing.

I know it's a long shot, but if you've got any other sprite work on sale, I'd be more than happy to use it. I'm not much of an artist myself, so relying on artists like you has been the life-blood of making this fan game a dream-come-true. :)

Also, I read in another comment that you have a Discord channel? Would you mind sharing that with me (if it's still active)? :)

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Hey, Balloon Cart! I've been using your amazing tilesets for my (open-source, non-commercial) Megaman fangame titled "Megaman Maverick". I was wondering, are you still doing artwork? Would you be willing to take requests or commissions? :)

Hi, Balloon Cart! I've been hard at work for a long time now in developing a Megaman fan game, and I've ended up using this asset pack for one of the game's levels. Check out the demo here!