I figured you weren’t a native English speaker. That’s why I wasn’t harsh about the grammatical issues.
Also, I read a bunch of indie visual novels in my free time. What I see in other ones is the author being overly-descriptive about the setting or characters instead of focusing on the plot or character development.
That actually halts the story and makes the reading experience feel more slow and boring because it can feel like nothing is happening.
In your case, you didn’t do that. You actually had really beautiful descriptions, and your explanations of the setting and how it changed over time aided in the shift of tone and atmosphere, which I loved.
You described things but moved on. However, in contrast, your characters spoke a lot. I understand for story sake. In this case, less can be more in terms of dialogue.
However, I saw that out carefully planned out your story and cared about it, and when the writer cares, the reader cares too. Art can draw a new reader into the game (or turn them off from it), but it’s the story that makes them stay.
And I stayed and felt invested in the story. There was never a dull or boring moment. So, you should be very proud of yourself, and I am too.
I have created and published visual novels on here too through this account if you want to check them out, and my most recent visual novel is my longest one, and that is only 40 minutes long. That took me 3 months to start and finish with bouts of procrastination in-between. 😅
So, I understand the amount of work that goes into visual novel creation. Ultimately, you had an idea, brought that idea to life, and the game jam helped push you to the finish line. Most people don’t even make it through to completion.
So, all in all, you really did do a good job, and I’m excited to see more from you. 🤩
Finally, you did have a complete story, in spite of the unforeseen twist ending. It’s normal for indie devs to upload demos of their visual novels and games and to work on it over time, releasing a new chapter or build every so often. So, it’s whatever works for you and finding that motivation and drive to not only create but follow through on that creativity to completion, which you did.
I’m just glad you took my review well, as negative as it was. I was worried how you would react to my review. I hated leaving a lot of negative feedback about it, considering how much care and thought I could tell you put into it.
So, the fact that you took my review in stride and with positivity shows that you’re able to take constructive criticism and make better games because of it later down the road, and that goes a long way.
Just focus on optimizing this visual novel to fix the lags, freezes, and crashes.
Otherwise, keep up the good work! 🥳