What an interesting game concept! It truly feels unique and innovative, especially in how you approach the idea of breaking the loop through rocket launches to land successfully.
At first, I honestly thought it was impossible to land on a planet safely since I kept exploding every time I tried haha. So, my initial attempts were a bit frustrating.
A small tutorial would be really helpful to better understand how everything works. Maybe placing a nearby planet with detailed instructions on how to land would be a great way to help players grasp the mechanics and absorb the necessary skills, as itās quite a complex system to master.
The sound effects and graphics are fantastic, adding great immersion to the gameās atmosphere. However, I did notice something about the rocketās particles—they donāt seem to follow its direction when itās tilted at an angle that isnāt straight. Tweaking this could make the combustion at the rocketās tip feel more natural.
Speaking of particles, I have a suggestion for the intro. I found it fun and engaging, but I noticed that when the rocket takes off, it leaves the letters incomplete. Maybe if the letters had a fire-like texture similar to the rocketās particles, it would enhance the visual impact, even though it doesnāt significantly affect the gameplay experience.
Iām genuinely curious about how you created the zooming effect on the planetary orbits. Could you share a bit about your thought process and implementation? Iād love to learn more about the techniques you used!
Congrats on the game, and best of luck with the jam!
