Fun and simple. I would reduce the screenshake a bit and play with other player feedback methods. The sound could be more "punchy" and the VFX more impactful. I want my click to feel super satisfying!
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Good points. I tried to work on the user feedback as much as possible, but time caught me at some point. I'm actually surprised that it felt okay in the end, as I had some more stuff planned. I think the weakest point is the "end" where I planned a bit like an exploding wall, but I couldn't pull it through.
Still, thanks for the feedback!