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Movement was somewhat frustrating sometimes, especially with how you often had to guess exactly where to jump due to screne transitions. I fell down pretty often because a platform suddenly ended right after a scene transition and sometimes it took me long to figure out exactly where I had to go because the scene transitions made it a little confusing. I think some frustrations might have been alleviated if there was coyote time to help you jump more precisely.

However I really appreciate how you managed to create a nice atmosphere with the dynamic lighting and background music!

(+1)

Ye, you are right :D
Unfortunately, during compiling for the web, our camera broke and we didn't manage to repair it on time.
That made the game a lot harder.
The fun thing is that the game version for PC works fine XD. We will try to repair it after the game jam.