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Is there a way to cycle cards faster than just pressing enter a lot?  It seems like you should be allowed to freely reorder your cards, at least out of combat.  Currently the only obstacle to doing so is the tedium of it. 

The unique deckbuilder/rpg mechanic is cool, and the game in general is very good for a 7DRL.  In particular, the different abilities possessed by different units carrying over onto a swapped in unit allows (after the annoying card ordering out of combat part) some very effective combos that allow you to make short work of whole groups of enemies without taking damage (but you have to prep said combo before entering each room and usually there's nothing there and then you have to re-prep again for the next room or give up on having your combo).

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Thanks for the feedback! You can cycle with Z, but too much control over your hand would be overpowered. To an extent I wanted you to have to make do, while still having the ability to reject a card at the cost of a turn, and making it an important tactical decision between whether cycling is worth that lost turn (in which you may get hit).

Since you mention pressing enter to burn time instead of using Z, I'm going to update the help screen to use "cycle" instead of "discard" as the terminology since discard may be misconstrued to mean permanently destroy. edit: this is done as of v1.1

Oh, cool!  Thanks.  Yes, complete control would definitely be overpowered, but pushing enter so much was just silly.  Discarding as a turn is much more in line with what makes sense.