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(+2)

Good use of limitation.

I like how the player sprite elongates as you fall faster and faster.


A critique:

The upward launch takes a long time, and is essentially hands off, but the motion is too fast to plan your route back down when falling.

I'd recommend making the upward launch slower, but also more engaging. Maybe you can control your trajectory a bit on the way up, damage enemies, clear blocked passages, etc.

Thank you for playing! I definitely spent a lot of time on spritework that could’ve been spent on gameplay. You also gave some really great ideas as far as the jump which I might give consideration after the rating period.