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Thanks! Aiming for end of year release right now; the game's been around for a while so I'm glad if it finally feels polished and relatively less buggy. Might do a limited early access release on itch/discord to help playtest the content after ch1.

These are good points and I can address most, but I still haven't decided how to prevent the dash spam.  There used to be a cooldown where you couldn't dash again for 0.1 secs after ground dashing, but it felt slow and sticky, idk.

Re: getting stuck, you're right, I changed some stuff and accidentally made that part less obvious than it used to be. You can actually dash horizontally through the gray platform things, so it's possible to enter the cave near the Bloodthirsty Slime and travel all the way left. I'll rearrange it to make it more obvious because you're not "supposed" to get stuck there.