You added scroll wheel to change weapons, 10/10.
Have a video:
I bitched a lot at the beginning about using a modifier key to use mixtures, but I think it was fine, I got used to it. It'd be interesting if I had the previous direct bindings tho, kind of want to test it out.
There's something about the mobs that felt less rewarding to beat. This build, versus the previous one I played, feels a bit more messy. I've been trying to figure out why... But I think it's a mix of:
* Too many enemy variations in general. I feel like as a whole it isn't very cohesive. And maybe I'm not even talking about gameplay, just visually. Maybe... Less variations of the same enemy, and to introduce more enemy types with different attacks instead would be cool.
* Similarly, and this is probably then main thing, too many enemy types in one single wave. Like I felt like it was very common to have a thunder variation, a fire variation and an ice variation of the same enemy. It just looks/feels a bit random. If it was for particular waves that's fine, but it seemed that was the norm, the waves didn't seemed 'themed' or planned, they looked to me like it was always a bunch of random enemies thrown in.
* Something that compounds the previous thing, is that the game starts without bombs. I had like a moment where in a room I had four guys in the middle of room following me around shooting the same kind of laser of different colors. It's not like it was hard or anything, but it just looked goofy. And then on the second floor, there are some waves that are just 3 bombs of different colors. Which again, felt a little one-note. The best waves are when you combine the enemies.
* I like the map variety, but I feel like most don't need to be as big as they are. To me the game excels when the action is tight. I'm thinking like the big H or the huge cuadricular thing doesn't feel suuper interesting, if it was smaller I could see it working better. Like honestly I'd take me a small square room over them, because right away I'm dashing and doing shit.
But still, just like before, very cool game, it feels great to juggle lots of different things, change mixtures, change weapons, use the environment. is very cool.
also, in regards to the end of my last run, I hope hell treats you well!