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(1 edit)

the problem is how you are importing your assets, these assets are rendered in pixel art resolutions, so its logic that if u import them like normal assets you'll get either blurry or low resolution images, if you are using godot i reccomand watching this video : 

erm i took a look at the video im so confued i have never used Godot engine bbefore im on Roblox studio and im tryna make it better quality how would i also scale it to make it longer if i just scale it normally it makes it look bad 

I'm not personally familiar with Roblox Studio, but in the engines I use, we typically use a "nine-patch rectangle" for scaling borders or screens. This type of rectangle expands only in specific areas while keeping the borders intact. For example, in the grid below, sections 2, 4, 6, and 8 can stretch, while 1, 3, 7, and 9 remain unchanged.
9 Patch Tutorial - Using Nine Patch Images in Libgdx - Game Development

is there a tool i can use just to scale the up since i cant use the one on Roblox