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I'm not personally familiar with Roblox Studio, but in the engines I use, we typically use a "nine-patch rectangle" for scaling borders or screens. This type of rectangle expands only in specific areas while keeping the borders intact. For example, in the grid below, sections 2, 4, 6, and 8 can stretch, while 1, 3, 7, and 9 remain unchanged.
9 Patch Tutorial - Using Nine Patch Images in Libgdx - Game Development

is there a tool i can use just to scale the up since i cant use the one on Roblox