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I'm working on a balanced difficulty curve, right now it's a little unbalanced because there are elements that aren't polished yet and in this version I finally decided not to add them, in the next one it will surely feel smoother, in the same way if you raise the two mushrooms to the maximum and with some speed and magnet you can easily overcome it

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Hope to see it soon. Loving the game so far.

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I'm glad to read that, and even more so knowing that I'm just starting out.