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Hey Rat Candy! Thank you so much for the feedback! Essentially say if an enemy started up in the air, and you die, the enemies, on respawn will be in the air again as opposed to being mid-way through going up or falling down when you died (taking the yellow block enemy as an example)! I believe this is what you're getting at. Essentially, keep the patterns consistent, correct me if I'm wrong :)

(+1)

Yes! exactly right