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(+1)

Hi, assuming you have it imported into your Plugin Manager and enabled already...

You should set the Enable Switch parameter and make sure the switch in game is toggled ON (this switch controls the entire functionality of the plugin so you can easily turn the plugin on/off mid-game as desired).

Then, also in the plugin parameters, you will set up your various BGM Themes you want to have a chance to play during battle. For example, if you want a specific theme to be able to play when Actor id 1 is in the battle, you would add a new entry under the Actor Themes parameter for actor id 1, and then add any BGMs you want to be that actor's possible themes.

Once in battle, if the enable switch is ON, the plugin will choose between eligible themes. If the switch is OFF, the normal battle BGM will play.

Thanks for the help. It works perfectly.

ok so I added the music I wanted for each troop and I went to play test it and this occurred.  Not really sure what went wrong here. lmk if I didn't set something up right.

(+1)

All of my plugins require [CGMZ] Core installed above them in the Plugin Manager: https://www.caspergaming.com/plugins/cgmz/core/

Oh ok. Sorry. Its my first time using your plugins. Thx.

(+1)

No problem, glad you got it working 😁

Yeah but I'm not quite sure because it just plays the default music. Do I have to make a event of some kind to trigger this plugin? 

Do you have the Enable Switch toggled to ON in your game? 

sorry for the late reply. I tried making a switch named on but it seemed to not work. 

(+1)

No problem. So, in the plugin parameters, double click the Enable Switch parameter and set it to a game switch, for example mine is set to switch id = 50:


Then, in your game, make an event that turns that switch ON, like so:


Interact with the event that turns the switch to ON and then enter battle and you should hear any battle bgms you have set up that are eligible to be played.

Good morning. And ok. Does it have to be switch 50 or can it be any switch? Also will it work if the event trigger is on "autorun"? Or do you actually have to interact with the event with your character for it to work?

I got it working thanks again for your help.  Very thankful for your plugin btw.