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Good game, what programing language did you use

I used the unreal engine block code called blueprints. It's a nice way of testing mechanics out quickly.

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Cool! i do games on python  ( like on the compiler, but GOD DAWN, 300 lines is crazy )

A lot of it are probably premade formats and features.
But I also don't mind not seeing all of that either.

Huh, to make python games is just like so much key words for some reason