Thanks for the feedback and for your words!! Indeed, the game has a curious short story… :P
Yep, the “movement” is intentional. It represents the fractured mind of the protagonist and its cravings. It´s very difficult to control the hunger when appears (too easy to get high, takes a lot to calm down), so the protagonist (and the player) needs to really put all the efforts to control the mind not going too slow or too quick. But maybe I should adjust better the parameters after the jam, hehe.