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Hi Oatmeal. This was a fun entry that plays smoothly and feels complete. It's quite challenging and I don't think I made it past level 6. Will give it another go later.

An interesting variation on this idea that would lean into the word game feel by streamlining away the grid-based movement into a set of enemies holding known letters and all the player does is select a target and type spells.

Also, one note that the game confusingly starts in select instead of movement mode.

Thanks for reporting! That was unintentional and now fixed

Thanks for giving it a try! I haven't personally beaten the game either haha (though I've made it to the final level 10)

Yeah, a gridless version could be interesting to explore. Perhaps 7DRL 2026 :) My worry would be coming up with abilities... I think for this game, the more abilities the better, so if you think of a reasonable 5 letter word and type it, it works (unlike currently). The grid provides another way that abilities can be different each other (range, radius) and opens up a whole class of abilities (movement).

Now that I've said that, perhaps a 1D version could work though? Eg the player and all creatures are positions in a line, instead of a grid. That could streamline things but still provide enough "design space" to make abilities varied and balanced