Great game.
What I enjoyed
Varied events.
Varied companions.
Some lore but not critical to the gameplay.
Good use of puzzles.
Generally balanced gameplay unless unlucky with some encounters.
Good music.
Great and simple art style.
Critical feedback
I feel like it doesn't explain enough to the player.
What do the demon and angel want and why can't I exit their battles mid fight. The navigation seems too vague. What do these special symbols do? The game explains spice and plated cargo and that's about it.
You have to read the description of the game to even understand the plot.
Explain why my turn was skipped and unlucky 13 procced.
Please add difficulties.
Please make the starting roll to be 7+ minimum.
Please add more player agency. I lose too often to bad luck instead of poor planning. Rig the dice ever so slightly to roll better instead of worse. People take success fleetingly but loss hits harder.
I have had to read the comments to understand many of the confusing mechanics.
There are a few too many useless or negative events.
Conclusion
I look forward to seeing how this game changes with the upcoming updates and hope to make the game easier to understand and add some more player agency and QoL features