I understand this is a work in progress which is why I wanted to mention these issues now
Playing through the game I had moments I enjoyed but I have to say that the color balance nearly ruined a lot of moments. The backgrounds are either too bright or blend too much with the characters. I did have to take several breaks while playing after experiencing eye strain.
The story isn't bad but could use grammar refinements and some tightening up of the narratives. I think that there should be some scenes showing traveling with how jarring the jump cuts to locations seem. Maybe show a character walking off. I would also suggest doing some more research on miko as well as dropping the "baa-chan" as that is a very disrespectful way to speak about your grandmother to strangers.
The battles were hard to see and felt very clunky. Having to click the only enemy in some battles over and over got tiresome.
The premise of the story along with the characters is a good start but I also have a few issues with their designs and creative choices. For starters...The one Asian character is yellow. She should also introduce herself surname first if she is in fact from there. I don't like how the one black character seems to be sexualized by her outfit and also the antagonist. I don't think this was done on purpose but I do find it very poor in taste for the game. Gladis could use a bit more screen time and personality.
One of the voice actors seemed very board. I believe they play first tanuki in the game as well as whoever plays the manager.