definitely 100% adding that in after the jam, I handled the player (including weapons and bullets), whereas Penguin handled enemies which is why we didnt get any sfx or particles for the enemies getting hit cause we both did them with like no overlap on our own. The all the audio is messed up in godot (no clue whats going on) so balancing the noise levels especially for that "ambient" noise was like just an afterthought i never got to by the deadline :) thank you for your feedback!