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This is an awesome idea for a tower defense and breeding mechanic translates over very well. Fantastic job on this! I found that I was trying out different monster combos more frequently but I was unsure if combining breeded monsters would result in a stronger overall monster. Still, seeing the fantastic art and the monsters combined sprites made these mechanics really pop. 

Some quality of life settings could help make this game stand out a little more. Perhaps an audio adjuster, an automatic wave starter toggle and the ability to drag the camera after breeding a monster & it is in placement mode. Also having a stat readout on a monster could go a long way to helping a player on where a monster should be placed. 

The difficulty could be scaled up a bit more or there could be less barriers for the miners to take apart. It never felt too easy but several waves getting through almost untouched should probably have a more dire impact for the player. 

This is an inspired idea and I would love to see this team's take on a full release with some expanded monster breeding mechanics. This really could be a hit!

Thank you for the amazing feedback! We are stoked that you liked the game! We are very happy how the breeding works and look forward to making even more monsters to defend your ores!

We are currently working on an update that will introduced a revamped tutorial, fix some UI, add music and sfx toggler! We cant upload at this current moment due to the game being part of a jam :o

Love the ideas that you provided, I can relay them to the main programmer and they may be able to change things up!

In terms of difficulty, we are exploring some ideas such as more miners, updating their stats, balancing monsters and fixing economy. These will take some time since they are very closely linked. Lots of testing will be required!