Thank you for playing. It's been a couple of days since I've updated this demo, so many things with the writing is currently being worked on with trying to iron everything out for bugs and mechanics. I've changed a bunch of the UI and other options to be more clear as well, but I'll update the demo again once I finish the rewriting aspects and fixing some more bugs. In terms of the writing, I'm currently writing it down, and using multiple tools to optimize it so it sounds and reads better. I sometimes dev on this when having some alcohol on the side, and that impacts the writing quality a bit.
The demo is very early in development, so the broader reasons to be more invested in the mechanics isn't added yet, since it's AI and trial based. Most of the main mechanics left is making the AI for the backend, so coding wise it isn't too bad. Making still image graphics and rendering animations will take a long time when I'm forced to do it.
Setting up traps is a little complicated. First you have to get materials, and then go to the second floor to craft them into a trap. Once having a trap, you can put them on a majority of doors and airvents, or even a bathtub/pool for specific traps. It takes a while to get enough resources to make a good weapon or trap. I'm going to have to make a better tutorial at the start to explain many of the mechanics of the game, instead of only finding out when interacting with a specific thing. The game has a combat system fully done at this point outside of improving the skill descriptions. But it's not stated as much in game unless actively trying to do it. Same with many other systems already in the game.
>(entering any room shows a message that's like 'This person is already dead, so you can go in', or the fact that some doors are really tiny)
That's a weird bug I didn't catch. Must have been due to how the doors are set up. I'll try to figure it out tomorrow.
There is still a lot I have to do before making anything more meaningful so everything is in a better state, since going back to it later would be very unfun.