warup. Played it. For background, I'm not a bullet-hell buff, but I like it a bit. Played some Touhou and Maiden & Spell.
Here's a video:
ermm...... tbh the biggest thing for me is that I didn't find it very interesting, I didn't notice anything unique gameplay-wise other than being like Touhou, except for the portal thing, but it looked like just a minor gimmick to me. Could be wrong tho, you'll tell me.
I wasn't hitting 60 FPS, so the experience was probably easier than it should have (still got cooked). Granted, I don't have a super good computer and I was recording with OBS, but I'd expect even then to consistently hit 60 FPS.
The mobs were pretty one note. And the bosses were okay... But some patterns felt a little bit iffy to me. Particularly, I didn't like two things:
* Bullets that instantly change velocity. I don't think it's a taboo, but I felt like I saw it a bit too much, and the changes were too drastic. I'm particularly talking about ones that were mostly stationary then shot at randomly. There isn't even any telegraph or graphic change or anything.
* Bullets that instantly spawn near you. I even got killed one time on one of these, which isn't a good feeling, because I felt it wasn't my fault.
The biggest reason why I don't like these two things (other than me getting hit by them, lol) is that it makes the patterns feel less like patterns and more like random stuff on the screen. Sudden bullet changes in position/velocity are jarring in my opinion.
I like the aesthetic and the character designs! Well, MC looks a bit plain, but the rest of the characters look interesting, and so does the UI and everything. I kind of vibe with the story from what little I could tell as well. So the game's got identity I felt like.
Then some misc stuff:
* Some bullets hide other bullets. In Parabola 2, there's a pattern with White Balls and Knives raining down. Both are white, so knives can sometimes overlap and become invisible basically. In Parabola 4 I had a similar feeling with both bullet types (dark and light)... Then again, bullet overlap is impossible to avoid, so idk about that one, I'm just telling you what I felt. But the thing in Parabola 2 could be improved for the player by changing the colors of the knives.
* Cursor doesn't match the cursor icon
* Q quits the game, but the thing is, Q is near so many other keys, I pressed it on accident. Making it hold to trigger or just, really, not having it, would be better.
* Kind of random, but I feel like it could use a more chuuni name.......... but maybe it's fine, I did try it after all
Sorry if I was too harsh!! I can tell there's passion behind it, good luck :)!