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(1 edit) (+1)

warup. Played it. For background, I'm not a bullet-hell buff, but I like it a bit. Played some Touhou and Maiden & Spell.

Here's a video:

ermm...... tbh the biggest thing for me is that I didn't find it very interesting, I didn't notice anything unique gameplay-wise other than being like Touhou, except for the portal thing, but it looked like just a minor gimmick to me. Could be wrong tho, you'll tell me.

I wasn't hitting 60 FPS, so the experience was probably easier than it should have (still got cooked). Granted, I don't have a super good computer and I was recording with OBS, but I'd expect even then to consistently hit 60 FPS.

The mobs were pretty one note. And the bosses were okay... But some patterns felt a little bit iffy to me. Particularly, I didn't like two things:

* Bullets that instantly change velocity. I don't think it's a taboo, but I felt like I saw it a bit too much, and the changes were too drastic. I'm particularly talking about ones that were mostly stationary then shot at randomly. There isn't even any telegraph or graphic change or anything.

* Bullets that instantly spawn near you. I even got killed one time on one of these, which isn't a good feeling, because I felt it wasn't my fault.

The biggest reason why I don't like these two things (other than me getting hit by them, lol) is that it makes the patterns feel less like patterns and more like random stuff on the screen. Sudden bullet changes in position/velocity are jarring in my opinion.

I like the aesthetic and the character designs! Well, MC looks a bit plain, but the rest of the characters look interesting, and so does the UI and everything. I kind of vibe with the story from what little I could tell as well. So the game's got identity I felt like.

Then some misc stuff:

* Some bullets hide other bullets. In Parabola 2, there's a pattern with White Balls and Knives raining down. Both are white, so knives can sometimes overlap and become invisible basically. In Parabola 4 I had a similar feeling with both bullet types (dark and light)... Then again, bullet overlap is impossible to avoid, so idk about that one, I'm just telling you what I felt. But the thing in Parabola 2 could be improved for the player by changing the colors of the knives.

* Cursor doesn't match the cursor icon

* Q quits the game, but the thing is, Q is near so many other keys, I pressed it on accident. Making it hold to trigger or just, really, not having it, would be better.

* Kind of random, but I feel like it could use a more chuuni name.......... but maybe it's fine, I did try it after all

Sorry if I was too harsh!! I can tell there's passion behind it, good luck :)!

(2 edits)

Thank you for playing the demo and for the recording!

>ermm...... tbh the biggest thing for me is that I didn't find it very interesting, I didn't notice anything unique gameplay-wise other than being like Touhou, except for the portal thing, but it looked like just a minor gimmick to me. Could be wrong tho, you'll tell me.

That's okay. Indeed, the game for now is a typical bullet hell game.

>I wasn't hitting 60 FPS, so the experience was probably easier than it should have (still got cooked). Granted, I don't have a super good computer and I was recording with OBS, but I'd expect even then to consistently hit 60 FPS.

I haven't tested it properly on old hardware as it runs quite slowly. The game itself was mostly made for *my PC* which is a quite powerful though old xd

>* Bullets that instantly change velocity. I don't think it's a taboo, but I felt like I saw it a bit too much, and the changes were too drastic. I'm particularly talking about ones that were mostly stationary then shot at randomly. There isn't even any telegraph or graphic change or anything.

It feels random during the first runs, but their pattern is pretty deterministic. Though I tested them myself and yeah some rework has to be done to make it less annoying.

>* Bullets that instantly spawn near you. I even got killed one time on one of these, which isn't a good feeling, because I felt it wasn't my fault.

Although they spawn at certain points, I also found it being an unpleasant experience and will make them not spawning at all at the player position for certain attacks. At least, these are my thoughts for now.


>The biggest reason why I don't like these two things (other than me getting hit by them, lol) is that it makes the patterns feel less like patterns and more like random stuff on the screen. Sudden bullet changes in position/velocity are jarring in my opinion.

This is what I'm trying to accomplish, to make it a bit more chaotic but not too much annoying.

>* Some bullets hide other bullets. In Parabola 2, there's a pattern with White Balls and Knives raining down. Both are white, so knives can sometimes overlap and become invisible basically. In Parabola 4 I had a similar feeling with both bullet types (dark and light)... Then again, bullet overlap is impossible to avoid, so idk about that one, I'm just telling you what I felt. But the thing in Parabola 2 could be improved for the player by changing the colors of the knives.

I try to make different attacks to be of different colours and/or shapes. With Knives I think I'll have to make them a bit of different colours. Overlapping comes down to the attack patterns themselves, so I just have to make them better xd

>I like the aesthetic and the character designs! Well, MC looks a bit plain, but the rest of the characters look interesting, and so does the UI and everything. I kind of vibe with the story from what little I could tell as well. So the game's got identity I felt like.

Thank you! MC will be obviously redrawn as she will take lots of time of doing so, having different reactions and such. The rest in that regard are much "simpler".

>* Cursor doesn't match the cursor icon

I thought I fixed it properly this time but seems it still broken. Damn :(

>* Q quits the game, but the thing is, Q is near so many other keys, I pressed it on accident. Making it hold to trigger or just, really, not having it, would be better.

I changed it to being able to use only in menus and during the pause. I'll upload a new version which will include other various fixes as well some time later.

   * Kind of random, but I feel like it could use a more chuuni name.......... but maybe it's fine, I did try it after all

Noted.

Sorry if I was too harsh!! I can tell there's passion behind it, good luck :)!

Again thank your playing and for the feedback! For me it's very useful to understand how players feels about the game, even though there still too many things to complete as I might be oblivious to some things related to the game.