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i played this for a loooooong time. 415 moon imps zapped

the lack of clear win/lose condition is probably why I played for so long. on the surface, this looks like an arcade action game but ended up playing more like an idle clicker. honestly, it's hard to say whether i'd prefer a change to the scoring/balancing. probably would want an actual pinch at some point to keep the game interesting, but I really did enjoy the endless monster hunting and frantic building placement

great submission to the jam!

That is great to hear!  Maybe something to add could be difficulty levels so that the easier level is where it's at now, but higher difficulty levels would push the game to end earlier.