Cute and challenging.
I like the way game introduces mechanics and explains the progression. Though from some point after frequent retries I’d prefer not to see “Important” pop ups. I think having a key to read it would be “cleaner” solution, but I also see the value of the tutorial being “smooth” with auto pop up on proximity… not sure tbh…
I also would prefer to be able to pick a character (like in your shape shift series) rather than a forced swap, though it makes the game smooth and it is a fun mechanics (I like actions on cooldown 😃)
I found myself trying to max two character which makes quicker turnaround so I don’t need to wait too long for the one that fits the mission ☺️
Apart of that it is extremely polished professional game from the title to its core elements. And Incredible attention to small details (for example I like how you are teaching a player to find a hidden path so it will not be missed.)