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(+2)

This is a fantastic foundation, loved the art and visual design of the menus especially! Now just add some more gameplay mechanics, like idk, balloons that you have to dodge or asteroids that can manipulate your gravitorial trajectory, or maybe even "war zones" where if you land a package you instantly lose, and this could be a cool small paid indie game.

If you're gonna update this, please make an "Ico sphere" with blender instead of the UV sphere for the Earth, it looks much better, especially at low poly. And I'd like a bit further zoom out range for the later levels. Also, I recommend making the reviews not randomly selected upon level completion, but to have the list shuffled at runtime, so that you can't get 2 identical reviews in a row, that can really decrease the immersion.

(1 edit)

Thank you so much for your review!

Those ideas are really cool, and we sure are implementing them in the future. We just couldn't find the time for them in these 10 days. We even tried some of them in a little experiment, but it didn't work well with the shape of the sphere and the visuals we had.

The randomly selected reviews were also a decision made for the jam, so we could focus on other parts of the game instead of adding code and testing for that part. In a future update we want to make that work as you say. On the other hand, I am writing that down for future jams.

We are still learning Blender too, and we didn't take into account player's immersion so thank you so much for the tips, they mean a lot to us <3