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(+1)

Yay got it on the second try! I really like this game, it has a very clever way to tell the player what to do without giving a real answer, like in scape-room games. The use of the UI is very original and they made interactions intuitive. I liked the use of the battery as a way to meassure how much time was left, providing that need to rus, instead of a timer.

I even reccomended it to some friends :D

That cliffhanger really got my attention, are you planing to expand the story?

(+1)

Thank you for the kind words. I will probably not continue with this project, I just felt the ending was a bit bland, so I added that.