Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes. I have the same feeling. Every new version fighting is changed to worst. Right now this card system, every new adventure amount of card is reset, it should include the cards You have already collected. The bosses has HP above 100, and MC is only 60, so to fight them You have to collect all card from map, and shield every turn. MC should level, so HP will increases and action point also should increase.

I also found few errors:
- save / load doesn't remember last card, and start from 1
- when I talk to someone yellow highlight jumps from 1 line to last and so on (in this version 0.4.0.6 it probably repaired?)
- On fighting  screen when I highlight amount of card with mouse (bottom left right side of screen) the information screen is not translated to English.

I have some picture on gallery with comment "closed" - what does it mean? I chose wrong decisions? To open I have to start from the beginning?

Hello! Thank you for your feedback; we're glad you've been following our project for a long time.

I'm not entirely sure what you mean by "-save/load doesn't remember last card, and starts from 1". At the moment, yes, your deck resets at the start of each new adventure. However, you can customize it by selecting starting items.

Also, I'm unclear about what you mean by "when I talk to someone, yellow highlight jumps from 1 line to last and so on." Are you referring to dialogue options?

Yes, we agree—the current version of adventures turned out to be too challenging. That's why we're now exploring progression options for the main character, aiming to make new adventures easier to complete. Additionally, we're finalizing the save system to allow you to save your game during adventures and making some adjustments to the combat mechanics.

And, yes, we did indeed lose some localization strings for tooltips in the combat interface. We'll include this fix in the next version; thanks for noticing.

Hello,

1) For example last save I have on 4 tab, and every time I want to save or load, the game show first tab, so I have to remember, that last one is 4 and manual switch to 4 tab. I think, in the earlier version of the game, it worked?

2) I recorded some movie for clarification:

3) What about those close pictures in gallery?

and here 


I’ll add it to my task list—saving the last opened tab with saves.

The first scene with Rose is your meeting after you find all the escaped Mandrakes. The second scene with Joyce is from the beach episode.

I’m not entirely sure why they’re not unlocked for you if you’ve reached the end. Perhaps you’re continuing from an old save? We had some bugs related to their unlocking in some early versions.

Hello,

Thanks for the answer. 

1) Ok. 
2) I load old save and play this scene once more. For Rose I have to start from the beginning because I didn't have save state before her quest. 
3) Maybe it should be good to display finished quests?
4) What about my video? Did You figured out what I mean about "jumping" highlight? It is visible on main menu, when I hold cursor in one place and it jumps up and down. Similar situation is when I talk to somebody.

Regarding the jumping highlight—do you have a gamepad or joystick connected? In the game, you can switch between responses using the keyboard arrows or other actions—it looks like you have some kind of constant "vertical axis input."

Maybe You have right. I have game pad connected by wireless dongle and sometimes I use mouse 3D. But this problem only persist in this game.

If you disable it, will the issue be resolved? I need to understand what the root cause is in order to try and fix it.

I disconnected this two devices, but problem still exist.

This seems to be some kind of engine bug. Thanks for the information—I’ll try to figure it out.