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Thanks for taking the time to write the feedback :) 

- I will add keyboard controls as well in a future release (probably soon). I agree, not everyone has a mouse

-  Re: the time for choosing an option: The reason it is so short is because stamina regenerates during this time, which means a longer wait can be abused to replenish a lot of stamina (stamina regens for both players, true, however if your stamina is low and your opponent's is already high, the longer wait will completely eliminate the difference). This I will need to think about: either I try to rebalance it, or have less choices available, or pause stamina regeneration while the choice is active.

- How bad is it? I confess gfx settings aren't really high on my priority list at this point (having the game run at low res and then blowing up the scaling seems to help a lot with performance), but if a lot of people complain I will probably look into it sooner

It's not too bad in all honesty, just that it could help performance a little bit with more potato settings. Also one more thing for feedback, it would be nice if there was an option to be able to choose what moves you and your opponent can do (in case I just want to see a pure sexfight instead of a catfight)

That's a good idea, thanks. Will keep it in mind.

Maybe have the timer the amount of time stamina regs; when it ran out stamina reg stops but the player still can take the time to choose. Since its not multiplayer there aint another player to annoy with inaction.

IMO you could use that quite often; especially when the fighters are entagled in a hot animation loop. Bring some choices up before the effort meter pops so an kinky animation is not already over before it really started.

Outside of that; some higher resolution levels would be great; looks a bit like pixelart on a 4k screen.

And a victory round (although I assume that is already on the table) where the winner of the match can enjoy the spoils of victory.