¡Hey!
From what I’ve played so far, it’s pretty fun! But I feel like it’s not super intuitive in some areas.
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The UI that tells you how many rabbits are idle and how many are busy was a bit confusing at first. I expected a different pop-up depending on the type of bunnies, but it was always the same, so I wasn’t sure if I had idle bunnies or not. Later, I figured out how it worked, but it wasn’t something I could immediately understand at first glance.
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When it came to building walls, it was really confusing at the beginning. Since the terrain has natural resources like rocks and trees, I wasn’t sure if enemies could pass through them or not, so I had no idea how to place walls effectively. In Age of Empires, for example, trees form a solid block that visually makes it clear you can’t pass through them, which makes setting up defenses much easier. Maybe this gets more manageable in later levels now that I know enemies can go through things, but at least on my first try, it was a bit tricky to figure out.
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Tying into the previous point, at first, I had no clue where enemies would come from, so I didn’t know what to defend. I eventually noticed the spawn points and the flags marking them, but maybe having a bigger, more noticeable icon (at least in the tutorial) could help new players.
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As you probably saw in my gameplay, I struggled to understand the grid size for construction. Sometimes it felt like I had space to place something, but the building would jump to a much further spot. This was especially noticeable with small-looking objects like the campfire—I instinctively tried to place it in spots that seemed to have enough room. It’s not necessarily a bad thing, just a bit confusing at first. Maybe tweaking the size of some elements or adding small details (like tiny fenced gardens around houses) could help indicate the occupied area more clearly.
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I feel like it would be really useful to have a UI element that puts more emphasis on food production issues. Watching my gameplay, I noticed a small icon that probably warned me I was in the negatives, but I didn’t see it at all while playing. I’m not sure how serious my food situation was, but if it was bad, that means I almost lost bunnies without even realizing it. Some players might lose bunnies to starvation just because they get distracted managing everything else. It’s probably less of an issue for experienced players, but for new ones still figuring things out, it’s easy to get caught up in building and prepping for nighttime and completely miss the food situation.
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Near the end, I tried to remove rabbits from a task, but I just kept adding more instead. I’m not sure if there’s a way to do it and I just missed it, or if the option doesn’t exist, but in either case, having the option or making it more visible would be super helpful.
Aside from these small details, everything else felt really solid and easy to understand. I loved the task automation—just needing free rabbits instead of assigning them manually is such a great idea! I only had time to try the tutorial, but I have to admit, I really liked it. I hope my feedback is helpful! It was a pleasure to test the game, and I’d definitely play more and recommend it :)
Also... if you could help me with some feedback on My Game, I would be really grateful! ^^