Cool idea! It's nice to see another Godot entry. Here's some feedback:
- The art is cool. Nice cel-shaded style.
- I like the idea of reaching a far away destination (I made a wilderness survival 7DRL in 2013 with a similar concept)
- I didn't think the controls worked at first, but I believe it's just that vi keys are super confusing for someone not used to them. Displaying a picture of a keyboard instead of key mappings is pretty odd.
- I would strongly suggest either tank controls (only need left/right for turning and up to move) or like QWEASDZXC instead. The nice thing about the latter is adjacent directions you can move in are actually adjacent on the keyboard. Figuring out that N and L are "adjacent" is pretty tough.
- I would suggest making pickups automatically picked up.
- For me (on a macbook), the font sizes are super small and the map seems to be about half the size of the game. If I go full screen I can see much further. I think this is a bug. Here's some screenshots:
- There's a few typos on both the itch page and "You can any" and "read your destination"
- The animation delay (near subs I guess) is super long and makes it feel like lag. I would not block the player if they want to skip ahead but either shortcut or speed up the animation.
- I tried and tried but could not manage to hit things with my torpedo. Nor could I escape monsters. I might be missing something there.
- I tried several times but never found the destination nor had any idea where to look (in the 7DRL I mentioned earlier it tells you that all you need to do is go in a certain direction for example)
Glad to see something besides a dungeon crawler. :)