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Wow, I just played this demo, and I LOVE the flow of the game. I think the biggest part in that is the adaptive music system, since it seems to try to match engaging with enemies and such. When you stroll toward an enemy and combo them perfectly, while the additional instrument kicks in on the first hit you do is just phenomenal.

One thing I noticed was that I sometimes thought I could jump up a ledge on the bottom of my character even though it was a wall. It is much more obvious when the side or bottom of the wall is visible. Maybe there's a way to indicate this better.

Another is sometimes when I tried to punch, it did not work. And I was not entirely sure why, so there is definitely potential for more clarity there as well.

Did you do the music yourself? Since you mention wanting "real artists and musicians" to work on it, but I really vibed with the track in the demo.

I appreciate your kind words! There are plenty of ways I want to do dynamic music in the full game. I can't wait to work on them, but I need funding to afford to keep developing it. If you enjoyed the game, please consider giving a couple dollars to fund the development.

The perspective is definitely a difficult issue to address, but yes, it should be solved.

To address the punching issue, you're correct, it could be more obvious. The punching ability doesn't recharge over time/beats, it recharges gradually anytime you attack an enemy. It's really an experimental way of getting the player to avoid running away from enemies.

My brother does most of the music for my projects, Here's his Youtube Channel, but he hasn't officially released these tracks yet. He has made some pretty interesting tracks, but those are for the full game.