I saw this while scrolling around in the GB Studio discord and the Yali screenshot immediately caught my eye. The spritework for this is really cool in general; the dragonflies were another neat touch. I did kind of wish that the characters had animation and directional sprites, though.
I really liked the challenge at the end of the demo! Everything leading up to it...that felt a lot slower and duller, unfortunately. The first time I got a naga coin I was intrigued, but once it became clear there wasn't anything to do with collectibles except sell them, they--and exploration as a whole--became a lot less interesting. At that point I feel like it'd have been better to either cut out the middleman and just drop rupees directly, or state up-front that items will be more useful in the future but don't have any use in this demo except to be sold. And aside from picking those up, there just wasn't a whole lot to do or interact with.
(Speaking of which, I wish there was more interact-with-the-scenery text in places like the shop! Onions are auspicious, you say? Even knowing that he was just being a salesman, it still made me want to go interact with them and see if there was more dialog. Same for the groceries on the shelves, and so on.)
I'm definitely curious to see how this shapes up when there's more challenges and meatier exploration available!