This is amazing, even the game manual design is on point
Orlando64
Creator of
Recent community posts
Hey, thanks so much for playing! I appreciate your feedback and I fully agree.
What's become clear since making this demo is that the real gameplay (and the real fun) happens in the Challenges. So I'm working on ways to introduce them much earlier and with more frequency, making them the core method of progression rather than Overworld fetch-and-sell quests.
I love that you wanted to investigate the onions 😄 that tells me a lot about player expectations and what people are drawn to. I think it would be great to flesh out some further interactability there.
Thanks again!
Hey there, I'm sorry but it looks like I don't have a .pocket file handy! However, I believe there are ways to play the existing .gb ROM file on an Analog Pocket (as seen in the magazine ad above).
This game has actually progressed a lot since I posted the playtest last year, so keep an eye out for an updated version soon.
I will make sure to include a .pocket version this time!
This is so amazing!!! I can't believe someone made a video of my very first game. Just wow ♥ and you've helped me see a lot of aspects I can improve on.
Congrats also for finding the key! Not everybody finds that.
It looks like the only thing you missed was the dash-roll function, which you can use by double-tapping left or right. This allows you to roll right through those guys in the blue hoods, and also to easily destroy multiple crates in a row (very satisfying!)
Honestly thank you so much!


