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I get how it fits the theme. Player needs to loop/redo the game to find all endings. I got all 5 endings which says different things like boom ending, big boom, you kept the loop, you broke the loop, solved the code but they're actually all the same; just endings. Curiosity is what makes the player engaged but once the player finds all the endings, it's not fun to play again. The visuals could have been anything but I understand the efforts. Similar to whack your boss/whack your computer, I suggest adding choices that makes sense and improve it with a story in an episodic way. Unlike whack your computer/boss game, your game had a puzzle to solve, so, that was fun.