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Hi again! Finished your last version of the game. New boss is much better than the one that was before. He actually has some challenge. Has a bug when he jumps into textures, but I am think that you're aware of it. Didn't really get the idea behind arenas with enemies when you have to kill a certain amount of those. Didn't get it because IMHO combat system is not as advanced to keep arenas interesting like in DMC series for example. I think these sections make sence if your game has deep combat system that brings a lot of fun and cool situations. It's not really a case here. My suggestion is to make arenas like special sections that are made by hand. I mean that it has some individuality and not just some basic part of the level that closes when you enter. Those are good to lengthen the gameplay hours, but to make them fun you should make combat more diverse or make such sections unique. Like spawn enemies in such a way which is cool to kill them or place some interactive environment by hand and design the section specifically for closed arena combat. Otherwise, they can get anoying. Maybe some more open space, obstacles, moving obstacles and agressive enemies to make the player move to get the arena feel intense. Also, maybe it's my personal problem, but on keyboard controls feel like having an input lag. Especially it feels when jumping. And yeah, boss attack animations are cool.