This looks really nice and is something that would fit my needs. Do you have any roadmap for what/when you plan to have some of the features you mention such as path painting? Is there any documentation provided?
Viewing post in MAPGrid - 3D Tilemap/World Builder for Unity comments
Hey, Thanks for taking interest in our project! I don't have a roadmap or definite release dates for these things, but I am working on them. For example, I'm experimenting and finding which pathing solution fits well with the way MAPGrid works, as well as working out the kinks in the default tileset templates, to make it as easy to use as possible without sacrificing functionality.
MAPGrid is being developed along side a game, so I have to prioritize the features required by that game.
Minimal documentation is provided as of writing this, but I plan to fully document the system when it's complete, but that's a LOT of stuff so I decided it's best to put that effort towards finishing the system first.
If you decide to use MAPGrid pre-release, feel free to ask me anything at the support email provided in the readme.