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(+1)

You really gave me the time of day and set me up with objective feedback after playing through my game and I appreciate it! I'm here to return the same :) Great job overall and I actually do think this is worth a revisit from you to add more features or do the quality of life stuff you mentioned you ran out of time for, Rudderless was fun.
The Good:

- Level system is fun and the branching path is super neat, I'm considering using something like this for future projects.

-Auto shoot combined with the duck and dive of grappling is sort of addicting

-Music is quality from the start of the menu.

Things I'd wish for if I played regularly:

-I think grappling is great, and I found myself using the WASD controls less and less. I think doubling down with grappling controls and dropping all other movement control elsewise would be something to consider maybe.

-Enemies got really tanky really fast, and I wanted to somehow find health but couldn't.