Oh wait, the mp isn't per whole game but per hand, holy shit, nevermind. I won tricks by using no skills because of being too conservative with it. I'll replay it tomorrow.
yeah that would explain it lol
I'll add something that isn't the tutorial just in the case, every hand you get 2 MP, but also regain 1 MP in the second bet. Meaning you can use three skills total per hand.
Since the enemies can't use skills themselves, it isn't impossible to win if you don't use them either, although odds aren't quite in your favor. It is pretty funny, tho, it becomes kind of just bullshit, lol.
Alright, the mp system makes sense now so there's more decision making for sure. But holy shit, I just had the worst streak of unlucky hands ever, and no amount of mp could help me. No idea how could I have beaten this first try with no skills.
Current setup works mechanically, but there are probably more interesting ways to make this twist. Right now it feels like fighting against the community cards rather than the npcs, especially since it's asymmetric. If you are going the game-y route and slowly become balatro/solitaire battle then it should be fine.
Alright, the mp system makes sense now so there's more decision making for sure. But holy shit, I just had the worst streak of unlucky hands ever, and no amount of mp could help me. No idea how could I have beaten this first try with no skills.
Yeah, I know, I don't know how did it in the first place, lol
Also yep, the aim is indeed for it to be mostly symmetric and for the opponents to feel like actual opponents taking decisions. But absolutely, it's not there right now, more work is needed.
Anyway, thanks for playing and sharing your opinion! :) :)