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Long comment O.o
I'll attempt to respond to all points in order:

Running from combat makes me leave the map thing" is not something I wanted to put in, I needed to. The issue is the enemy would just instantly bump the player again otherwise, causing the battle to restart. I'm sure there's some way around it, but I haven't found it.

Being unable to finish off enemies without clearing the entire map first is in there for a similar reason, to prevent other roaming enemies from chasing after the player while stuck in the cutscene.

As for your worry about "preferences" being shifted, I do plan to have the sexuality change entirely optional! It will be entirely possible to remain only interested in girls, or both, or just guys.

Ah, ok, that's good to hear. Thank you for making it optional!

As for your technical limitations, I see. I've worked in RPGM a modest amount (MV, though, not MZ), so the most I could suggest regarding those issues is to create some kind of global switch that toggles on/off the encounter symbols' pathfinding AI to give enough time to perform the kills, and in the case of the player running away, you could have it switched off for just a second or two to give the player time to properly run away (perhaps with the party's sprites blinking to indicate the grace period).

Either way, thank you for the explanation of why the mechanics are there.