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(+1)

Been using this to develop a character controller and its going really well.  I did noticed though that if you remove the first cell from most of the animation chains (like run or idle crouch transition etc) that the animations play back smoother.

Is this by intention or am I using them wrong?

(+3)

Oh if you mean from the transitions then yeah, you should best not use the ones where he's just standing up straight in a single frame beforehand and after, i only put them there so it's easier to see the animation in context. To be honest I think i might've forgotten to remove it from the frame sheet.

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Ohhh ok cool, yeah I kept seeing a hitch and was trying to solve that and figured either my timing was wrong or you intended that.

(+1)

nice, very cool implementation!

(+1)

ill end up doing all his other cycles too here.  It was a good base for some fun movement properties.