Moral of the story: Weeds fix everything.
Jokes aside, I enjoyed this story centered around an exorcism.
The spirit in the well was a pretty creepy antagonist, and I liked how they influenced the protagonist toward the end.
Personally, I preferred the bad endings because of how impactful they were.
I felt genuinely bad for the protagonist in each of these, which made experiencing the good ending afterward even more relieving.
You also did a great job implementing a system to skip the interactions. Thanks to that, I didn’t waste too much time while going through the game to see the different endings.
P.S. Millena’s smug aura is seriously strong.