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Oh boy, I have a lot to say here. When you make a system this complex, expect many things to need fine-tuning!

  • There were collision glitches with the spinners pushing cones into the walls.
  • Ropes don't show you their length until you place them.
  • Balloons, if placed the opposite way around, just instantly glitch away.
  • Balloons in general are hard to use. I found I could use them best for blocking arrows, making a short bridge in specific places, or elevating cones in real time (but that last one requires really precise timing).
  • Maybe put more emphasis in the tutorial to incentivize the player to change the solution in real time based on the current situation. Took me some time to realize that.
  • I think the dart shooters' animation is half the speed it should be?
  • It's really annoying when you shoot cones with a cannon in one direction and then they collide with the ceiling, lose all momentum and instantly move the opposite direction. I think they should only change their velocity once they hit the ground.
  • It was really counterintuitive that cones in cannonball form cannot collect keys.
  • At one point I got a stubborn little batch of cones that was running into a wall but not turning around? They were also in a no-gravity zone if that helps.
  • Maybe make it clearer that you only need one key to unlock the portal, in level 2 I didn't realize that and was trying hard to get all 3 in one run before realizing that it's already open.
  • And uh, I don't think this counts as a roguelike if it doesn't have permadeath?

All that being said, the core design is great and with a couple more puzzle elements (and maybe more balancing of difficulty/usefulness of items) this could be a great Mosa Lina-like. I'm just going for the feedback award. (:

Thanks for the ton of feedback! I was aware of a bunch of those janky issues (some where even intentional) but I appreciate your keen eye. You've definitely brought up a very good point about teaching real-time changing of solutions. If you give this much feedback to other games surely you'll get that award, regardless thanks and best of luck :))