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(1 edit) (+1)

I prowled through the maze.

The survivors were egg-like.

I didn't eat them.

 - a cat 😼

The art is outstanding! Impressive character and animations. The backgrounds pieces are nice too. The music and sound effects are nice and appealing, especially the jingle that plays when you dispatch an enemy.

It's a prototype of course, but the maze was a little big - maybe it should be smaller or there should be something else to do (looting for health pickups?) in rooms where there's no enemy or survivor? Then again I get the impression you're supposed to be able to interact/talk with computer consoles or something but it seems to have not been implemented yet? I don't wanna be too critical, I know it's just a prototype.

I also had an issue where I was able to slip through a door after a boss/enemy had spawned and then the enemy just kinda hanged out in the void until the end of the game? I just tried replicating it in another playthrough but I was unable to do so unfortunately.

Hi, and thanks for trying it out!

> maybe it should be smaller or there should be something else to do (looting for health pickups?

Absolutely this.  There was a 'restore power to damaged places'/'remove toxic gas' idea that got cut early on due to time pressure and/or lack of skill that might have helped here.  

The computer consoles and embryo-in-a-tube thing are just background art; I wanted them to stand out a bit to show that the player could hide behind them, but now that you mention it, the lights and texture animation make it seem like a thing that needs to be talked to/used.  Some reworking is definitely in order...

> I also had an issue where I was able to slip through a door after a boss/enemy 
> had spawned and then the enemy just kinda hanged out in the void until the end of the game?

I saw this twice during playtesting in the room prefab with exits facing south, east, and west, but could never get it to happen reliably, and so I never fixed it.  I'm sorry you ran into that.

And hey, be as critical as you need to be - it's how I learn :).

Again, thank you.