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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Thank you for the the game!

A topic by Zarkrash created Mar 13, 2025 Views: 324 Replies: 2
Viewing posts 1 to 3
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it’s been probably 4 ish years (?) since I last played the game and the game has come quite a long way since then, improving on a lot, especially with skills tied to talent trees instead of classes predominantly.


I do have a question though, are there plans to make elemental classes ala pyomancer for each element? 

At present for minmaxing, fire damage and to a lesser extent light damage just blow everything out of the water with the number of modifiers they have available compared to other elements. This is an extremely minor quibble, but it would be nice to see every element have a specialist set up.

Hey, thank you. No real plans for it but if we were to add other similar classes they won't likely be damage oriented. Also you might wanna try Dark element. 

hrm, off hand for dark element, there’s obsidian for weapons, necromancer for  class… and nothing else? It seems bishop could count for debuff, but fire has fire essence for weapons, dragon warrior and pyromancer for classes and similar modifiers.

Dark thus far seems to be resisted somewhat less compared to fire though.

Unsure what other dark damage modifiers there would be to make it comparable.


**this is in context of an no limits factor game, with limits light is probably the best by a large margin off hand.