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Its a fun game, i really dig the shipwrecked concept. I'm a big fan of co-op gauntlet  dark legacy so the idea of playing this 4 player sounds awesome.

  • i really liked landing the grabs, those felt good
  • Most of the enemies are fun to fight. maybe im blind but the cannon guys dont seem to have a tell for when they're about to fire
  • getting the first tier of weapons / armor feels like a huge upgrade which is nice
  • stopping to cut the grass gets annoying, especially with how much of it there is
  • could really use some juice and beefier sound effects, maybe some hitstop, screenshake, or particles on landing a hit
  • Combat in general feels very simple. Nothing wrong with that but also not tight enough yet to really be a selling point
  • It'd be really cool if by the end of the game your attack speed can be like 3x what it is at the start, didnt play long enough to find out
  • Environment didnt really "hook" me to see the rest of the island. this might just be my preference talking here but I wanna see some weird shit
  • Feels like stamina should start regenerating maybe a little sooner imo, adds a lot of down time to combat
  • loop of going out > finding materials and getting EXP > coming back and crafting / leveling is nice
  • I ended up stopping in the smith dungeon. I get what the idea is with the pipes but was spending so much time running back and forth through the tight rope rooms after changing the levers that I got fed up with the dungeon layout and wanted to take a break

Overall I spent more time playing this game than any other DD game I've played thus far, its a really solid base.I think a bit of juice and a bit more personality would push this game a long way as well. I enjoyed my time with it. Keep up the good work!

(+1)

Hey, thanks for playing Moku. I appreciate you writing so much.
Most of the enemies are fun to fight. maybe im blind but the cannon guys dont seem to have a tell for when they're about to fire
Yeah, they don't really have much of a tell right now. That's definitely something I'll need to fix when I work on them more.
getting the first tier of weapons / armor feels like a huge upgrade which is nice
It probably won't be as much of a jump when I start making setting appropriate armor, but I am going to make sure gear matters a lot beyond just stats.
could really use some juice and beefier sound effects, maybe some hitstop, screenshake, or particles on landing a hit
Combat in general feels very simple. Nothing wrong with that but also not tight enough yet to really be a selling point
Yeah, you're right about that.
It'd be really cool if by the end of the game your attack speed can be like 3x what it is at the start, didnt play long enough to find out
I dunno if any weapons will end up speeding up that much with your leveling, but I could imagine say, a big heavy slow weapon speeding up a good deal to become more usable.
Environment didnt really "hook" me to see the rest of the island. this might just be my preference talking here but I wanna see some weird shit
Totally fair. It's only a few different plants right now so a lot of stuff looks samey. I'm actually taking a research trip to Hawaii at the end of the month to learn more about plant life, which should improve that somewhat.
Feels like stamina should start regenerating maybe a little sooner imo, adds a lot of down time to combat
I'll need to think on that, or actually tutorialize the fact that any stamina you spend beyond zero adds to the amount of time it takes to regen it. Basically if you have 10,  and spend 30, you need to regenerate from -20, and can't do any stamina based actions until you're above 0 again.
loop of going out > finding materials and getting EXP > coming back and crafting / leveling is nice
I'm glad. That was my goal.
I ended up stopping in the smith dungeon. I get what the idea is with the pipes but was spending so much time running back and forth through the tight rope rooms after changing the levers that I got fed up with the dungeon layout and wanted to take a break
Oh yeah, for sure. It's been a couple years since I made that place as my first attempt at a dungeon. It's got a lot of back tracking which can be frustrating.

Hope your trip goes well, that is cool as hell.